Networked Game

Created onsdag 29 maj 2024


Documentation pages


Networking Overview
In a multiplayer session, game state information is communicated between multiple machines over an internet connection. In case single-player game, all information store on one machine. This makes multiplayer programming inherently more complex, than programming for a single-player game. The process of sharing information between players is delicate and adds several extra steps. Unreal Engine features a robust networking framework, that powers some of the world's most popular online games, helping to streamline this process. This page provides an overview of the concepts, that drive multiplayer programming, and the tools for building network gameplay, that are at your disposal.